# scripts/enemies/common/Bat.gd
class_name Bat
extends BaseEnemy # Inherit from BaseEnemy

func _ready():
    super._ready()
    # Bat specific stats (override BaseEnemy defaults)
    move_speed = 80.0 # Bats are faster
    health = 8.0    # Bats might be weaker
    experience_yield = 3
    print("Bat enemy ready.")

# Bats might have different movement (e.g., less direct, more erratic - optional)
# func _physics_process(delta):
#     super._physics_process(delta)
#     # Add erratic movement logic here